Book (Practical) Computer Unity Game Effects Master Guide Programming and development

※Please note that product information is not in full comprehensive meaning because of the machine translation.
Japanese title: 単行本(実用) コンピュータ Unity ゲームエフェクト マスターガイド プログラミング・開発
Out of stock
Item number: BO2198165
Released date: 01 Aug 2019

Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.

Computer
In game development, there is a process called effect production. Because effects have a great impact on the maturity of games, there is a great deal of interest in game effects these days. This book describes the process of creating game effects on Unity. In this book, I will show you how to create effects Shuriken by creating shaders using Shader Graph. I will also show you how to create resources using DCC (Digital Content Creation) tools such as Houdini. This book does not only focus on Shuriken, but also covers the creation of shaders and resources necessary for effects. There is no compromise in content and level.