The Great Zimbabwe (with Japanese translation)

※Please note that product information is not in full comprehensive meaning because of the machine translation.
Japanese title: ボードゲーム グレートジンバブエ (The Great Zimbabwe) [日本語訳付き]
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Item number: 607510363

Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.

Product Description ■ With Japanese Translation
This product was published in 2012 by スプロッター Co., Ltd., which is popular for its detailed content and fun using a unique system.
Players aim to become an African country and acquire target winning points faster than other players.
Players acquire points by placing craftsmen on the board and by building monuments.
But acquiring these cards increases the winning points needed to win.
Those who seek greater power must seek more points.
Tactics with other players in the game are also dense and important.
Bids to determine the order of play are severe, and there are a number of maniac but exciting tactics available, such as fighting over the cost of building monuments in high-rise form, and utilizing the special abilities available on the board.
Those who seek greater power must seek more points.
Tactics with other players in the game are also dense and important.
Bids to determine the order of play are severe, and there are a number of tactics available, such as fighting over the cost of building monuments in high-rise form, and leveraging the foundation built on the board.
Tactics with other players in the game are also dense and important.
Bids to determine the order of play are severe, and there are many tactics available, such as fighting over the cost of building monuments in high-rise form, and leveraging the foundation built on the board.
Tactics with other players in the game are also dense and important.
Bids to determine the order of play are severe, and there are many tactics available, such as fighting over the cost of building monuments in high-rise form, and leveraging the foundation built on the board.
Tactics with other players in the game are also dense and important.
Bids to determine the order of play are severe, and there are many tactics available, such as fighting over the cost of building monuments in high-rise form.
Candidates for more than 14 years old
Tools / winning points track board 1
Eleven map tiles (1 start tile)
Playing time : 90 to 150 minutes
Target age : 14 years and older
Designers : Jeroen Doumen/Joris Wiersinga
Contents>
Players' Aids are available.
Tools / winning points track board 1
Eleven map tiles (1 start tile)
Twelve gods cards
Expert cards 5
Water area tiles 8
Resource tiles 16 (3 diamonds, 3 ivory, 1 start tile)
Twelve gods cards
Expert cards 6
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