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Society
Games are a treasure trove of "values" for solving problems. Full of methods for designing actions from experiences! This book is not limited to the conventional "gamification" that applies the theory and technology used in games to fields other than games. It advocates "Game Full Design" that has evolved to solve the complex problems facing modern society. "Game Full Design" is a new approach to design that combines academic and practical techniques such as behavioral science, desire theory, UX design, and behavior design, and creates "wanting to do it". In this age where problems that are difficult to solve only by efficiency and rationality increase, "Game Full Design" is a powerful tool that creates "wanting to do it" by building a deep connection with users, increasing engagement, and creating sustainable value. This book explains the basic concept of "Game Full Design", specific methods of design and implementation, and actual examples in detail. It provides specific hints and inspiration that readers can apply in their own field.