Book (Practical) Information science Introduction to Multimedia Systems / Juro Oka / Yōichi Suzuki

※Please note that product information is not in full comprehensive meaning because of the machine translation.
Japanese title: 単行本(実用) 情報科学 マルチメディアシステム概論 / 大賀寿郎 / 鈴木陽一
Out of stock
Item number: BO4871961
Released date: 27 Sep 2024

Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.

Information Science
[Introduction to Contents]
[Book Contents]
In order to develop human resources who will take charge of multimedia science and multimedia system technology in the future, it is desirable to acquire the foundation of the important elemental technology group widely and firmly.
And over the past 20 years, there has been a great deal of personalization in multimedia systems.
With these in mind, this book is structured as follows.
(1) Human factors such as hearing, voice, and vision and quantification methods
(2) Analog technology useful for understanding current digital technology
(3) Fundamentals of signal digitization, digital representation of sound signals in CD
(4) Information compression signal processing technology that uses relatively similar technical elements in both audio signal processing and image signal processing
(5) Interface and VR technology that support interaction between humans and machines
[Features of books]
Regarding analog technology, we emphasize the relationship with current digital technology, and we are aware that revolutionary changes are unlikely to occur in the basic technology used for practical systems, and we describe the necessary basic technology in detail.
In addition, digital technology is described as systematically as possible, and in order not to fall into abstract theory, examples of actual systems using standardized technology are shown for each item of elemental technology.
Also, for a wider understanding, the application of each technology to sound signals first and then to image signals is described and compared.
It was also decided that the exercise questions required for the textbooks should be in the form of report tasks, and that tasks slightly beyond the scope of this paper will guide further technical exploration.
For this reason, we have chosen to give priority to relatively accessible books rather than articles.
[Contents]
☆ Due to pre-publication information, some changes may be made.
1. Basic Matters
1.1 What is a Multimedia System
1.1.1 Content and Media
1.1.2 Multimedia concepts
1.2 Physical quantities and waves
1.2.1 Basic physical quantities
1.2.2 Electromagnetic and sound waves
1.3 Handling of Multimedia Signals
1.3.1 Dimensions of signals
1.3.2 Time domain and frequency domain
1.3.3 Time frequency and spatial frequency
1.4 Quantification of psychological phenomena in people
1.4.1 Scaling of psychological quantities
1.4.2 Nature of psychological phenomena and Weber-Fechner's law
1.4.3 Rating scale method (opinion evaluation)
1.4.4 Psychology Physical measurement method
Report Issues
2. Voice and Music, Hearing and Vision
2.1 Voice and Music Signals
2.1.1 Structure of Sound Generation Unit and Sound Magnitude
2.1.2 Vowels and Consonants as Sound Signals
2.1.3 Evaluation of Sound Listening Ability
2.1.4 Music as Sound Signals
2.2 Hearing function
2.2.1 Ear structure : Microphone contrast
2.2.2 Volume and height of sound heard by the ear
2.2.3 Auditory masking
2.2.4 Binaural effect and stereophonic
2.3 Visual function of people
2.3.1 Sensitivity characteristics of people
2.3.3 Visual function of people
2.3.4 Color sensation and three primary colors
2.3.5 Flicker sensation
2.4 Multimodal sensory information processing function of people
2.4.2 Ventriloquist effect
2.4.3 Transitive reaction events
2.4.4 Simultaneous judgment of visual and auditory information in space
2.4.5 Lip-reading effect
2.4.6 Magauk effect
2.5 Attention to the nature of human sensation in system design
Report Issues Digitization of image signals and image signals in computers
Spatial frequency of two dimensional images
Quantization of two dimensional still images
Sampling of two dimensional moving images
Convolution of two dimensional still images
Sampling of two dimensional moving images
Convolution of image signals in computers
Various digital methods based on PCM
Oversampling
Gyrosine wave digital modulation
Gyrosine wave digital modulation
Fundamental analysis in the vortex frequency domain
Basic configuration of the System for Adaptive digital systems
Processing in the time domain
Speechless DPCM
Speechless DPCM
Speechless Parts
Features of GUI
Metal Interface Hardware Technology
From Metal Interface to Interaction
From Metal Interface to Interaction
From Metal Virtual Reality to Virtual Reality
From Metal Virtual Reality to Virtual Reality (VR)
From Metal Virtual Reality to System
From Metal Virtual Reality to System
From Metal Virtual Reality to System
From Metal Virtual Reality
From MR to AR
From SR to DR and XR
From Future Perspective
Report Issues
References
6.7.2 6.7.3 2.4.1 3.1 3.1.1 3.1.2 3.1.3 3.2 3.2.1 3.2.2 3.2.3 3.2.4 3.3 3.3.1 3.3.2 3.4 3.4.1 3.4.2 4.1 4.2 4.2.1 4.2.2 4.2.3 4.2.4 4.2.5 4.2.6 4.3 4.3.1 4.3.2 4.4 4.4.1 4.4.2 4.4.3 4.4.4 4.5 4.5.1 4.5.2 4.5.3 4.5.4 5.1 5.1.1 5.1.2 5.2 5.2.1 5.2.2 2.3.2 5.2.3 5.2.4 5.2.5 5.2.6 5.3 5.3.1 5.3.2 5.3.3 5.3.4 5.3.5 5.4 5.4.1 5.4.2 5.4.3 5.5 5.6 5.6.1 5.6.2 5.6.3 5.6.4 5.7 5.7.1 5.7.2 5.7.3 5.7.4 5.7.5 5.7.6 6.1 6.2 6.3 6.3.1 6.3.2 6.3.3 6.4 6.5 6.6 6.6.1 6.6.2 6.7 6.7.1 analog transmission analog transmission Nakanami ultrashort wave