Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.
Information Science
[Content introduction]
This book explains the production flow of background production for games. It is written by an author who has worked on domestic and international game titles, and explains the concept of more efficient production and how to engage with other artists and engineers in large-scale production environments.
Contents
Chapter 1 : Production Pipeline
Chapter 2 : Modeling and Texturing
Chapter 3 : Topography and Vegetation
Chapter 4 : Layout
Chapter 5 : Procedural
Chapter 6 : Collaboration with Peripheral Teams
Chapter 7 : Graphics Optimization