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Informatics
Creating mechanical CG with popular 3D software Blender! The theme of this book is the famous Character Kucho, the origin of toys. From modeling each part such as the head, neck, body, and tail to material, UV expansion, armature creation, and animation creation, it is explained along the flow. ● ContentsChapter1 Basic operation and basic modeling of the Blender in Chapter2 Modeling Head Chapter3 Modeling Neck Chapter4 Modeling Torso Chapter5 Modeling Tail Chapter6 Modeling Arms Chapter7 Modeling Legs Chapter8 Modeling Weapons Chapter9 Materials, UV expansion Chapter10 Creating Armatures Chapter11 Animation Settings Chapter12 Rendering Settings