Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.
Various arts and entertainment
"escape the room" has become popular in recent years. A book focusing on its history and its core puzzle parts is now available. In the first part, "Welcome to the World of escape the room", we first take a look at the long span from BC to the 19 th century and focus on the entertainment aspects of maze, puzzles and actually "moving". In the second part of history, we analyze how escape the room in the 21 st century was born through the flow from computer games to role-playing games. The author is an American, but he also discusses the Japanese company Scrap Entertainment, which helped escape the room spread around the world. In the second part, "escape the room Toolbox", we introduce more concretely the types of escape the room, mysteries and puzzles, how they are created, and how they are solved. Not only has it become a well-read book that unifies the keyword "immersive games" (enthusiasm, immersion games), but it will also be a great reading experience for those who enjoy realistic escape the room.