Book (Practical) Arts and entertainment E-sports for everyone

※Please note that product information is not in full comprehensive meaning because of the machine translation.
Japanese title: 単行本(実用) 諸芸・娯楽 みんなで楽しむ eスポーツ
Out of stock
Item number: BO2471870
Released date: 27 Aug 2021

Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.

Arts and Entertainment
In recent years, e-sports have become increasingly popular. In addition to attracting attention in the business world as a huge industry, trial and error has begun in local governments and educational institutions from the perspective of social welfare in consideration of regional development and diversity. On the other hand, however, there are still negative opinions and voices of concern about e-sports in Japan, which are based on the conventional image of "sports." It can be said that it is significant to face and think about fundamental questions such as what is sports and what is play. In addition, university teachers in sports anthropology, sports pedagogy, and sports policy studies focus on various aspects of sports and e-sports from their respective standpoints, such as what is necessary for e-sports to flourish in Japan and what are the benefits of the spread of e-sports in society.