Book (Practical) Computer Real-time VFX learning with Houdini and Unreal Engine 4 Programming and development

※Please note that product information is not in full comprehensive meaning because of the machine translation.
Japanese title: 単行本(実用) コンピュータ HoudiniとUnreal Engine 4で学ぶリアルタイムVFX / 池田亘 データベース
Out of stock
Item number: BO2236766
Released date: 28 Feb 2020
Maker: Bone Digital
著: 池田亘
Category: Book Book Computer

Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.

Computer
The essential elements for creating real-time effects are "power of observation" and "recall power". However, in some cases, it may be necessary to follow and ignore the actual physics. Professional real-time effects artists who are involved in AAA titles in foreign studios introduce how to acquire the power of observation especially required for intermediate and higher level people and the recall power to incorporate it into effects. They also use Houdini and Unreal Engine to explain the knowledge of shaders, procedural efficiency, and optimization required in the field of development. They also introduce a tutorial to improve thinking power for expressing effects required for real-time VFX artists.