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Computer
Recreating the Light of the Real World in 3D! A Must-Read Guide to the Mechanics, History, and Practical Techniques of Lighting by Veteran CG Animators and VFX Artists Lee Lanier discusses the importance of lighting and its ability to communicate in art, film, photography, and 3D animation. He discusses the use of light color, position, orientation, and shadow types to reproduce specific locations and create moods. He also discusses the points for successful lighting in 3D animation, useful non-software samples, and how to set up. [Key points]? The history of lighting used in art? The scientific mechanism of light? Light types used in 3D programs and their application? Variations in shadows and light quality? 3D lighting approaches (basic and applied)? 1 point lighting, 2 point lighting, 3 point lighting, natural lighting, stylized lighting, 3D lighting (basic and applied)? 1 point lighting, 2 point lighting, 3 point lighting, 3 point lighting, natural lighting, stylized lighting, Character lighting? Real-world lighting scenarios and reproduction of locations? Advanced 3D lighting and rendering system overview [Target audience] 3 dcg, Video production This book is the Japanese version of "Aesthetic 3D Lighting".