Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.
Information science
The focus of the fourth edition of Real-Time Rendering, on modern techniques used to generate three dimensional images in an instant. It is a guide to many algorithms developed and applied over the last decade and contains references to more than 1.100 new publications. The chapters on physically-based materials and lighting, global lighting, and non-photorealistic rendering have been extensively revised. The sections on color, shadows, volume techniques, and efficient shading prior to the third edition have been expanded into chapters. A new chapter on Virtual / Augmented Reality has been added. It also provides a robust theoretical framework for the field of interactive computer graphics and the associated mathematics in an easy-to-understand style.