Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.
Sports and Physical Education
Subculture
Integrate sports culture and game culture! Valuable hints for the 2020 Tokyo Olympics While the digitization of sports (training based on scientific data, digitization of referees, etc.) is progressing, the transformation of games represented by e-sports into sports is also accelerating in various countries around the world. Sports culture and game culture, which were thought to be similar to each other but different from each other, are becoming linked through digital technology. The future of sports is envisioned by linking the current situation with the Olympics, which updates sports culture from the aspect of technology. ● 「 Sports 2.0 」 means that the methods of providing and experiencing sports are becoming increasingly diverse and complex, from analog to digital, from one direction to two directions.