Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.
Product Explanation ■ Two person psychological warfare using crown as a piece that can be enjoyed casually
The purpose of the game is to connect the sides with symbols of one's own color.
Psychological warfare with a logical aspect like abstract games
Is it the person who controls logic or the person who controls psychology who wins?
This item was distributed at "Game Market 2020 Autumn".
■ Game overview ■
Number of players : 2
Play time : about 10-15 minutes
Target age : 20 years or older
Designer : Takashi Saito
13 gold crown
13 silver crown
1 hex board
6 hint tokens
Instruction manual 2 copies (1 copy each in 英語 and English)