Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.
■ Product Description ■
The Sekigahara battle between the East Army led by Ieyasu Tokugawa in 1600 and the Western Army centered on Ishida Mitsunari Draw at the strategy level leading to.
In the basic system, an action card is given for each warrior or each warrior's will, and the action card can be acted on by pulling out one action card from the deck.
The biggest feature of this work is that games with the theme of past Sekigahara battles were mostly unsuitable for solo play to reproduce the complicated and diplomacy and tactics of those days, All information available only to players in the world is abolished, and it is designed to be “completely solo playable”.
The rules have been created to be as concise and clear as possible, and even players who have traditionally been unable to play the game of Sekigahara will be forced to make decisions in each aspect through speedy development. The biggest feature is that it is possible to play as a “story” with a variety of unpredictable developments.
Assassin's work that brought a new innovation to the Sekigahara theme that was considered difficult to play solo!
■ Game outline ■
Play time: about 2 hours
Number of players : 2 people
Difficulty (5 levels, 5 is the best): 1
Design: Furara-Nakamura
September 17th The battle of Sekigahara is drawn with a hex map + orthodox battle system.
The biggest feature of this work is that the complex tactics and political strategy elements of both sides leading up to the day of the battle are processed by the bidding system.
In this work, episodes outside the battle of the day are all reproduced as events that occur on the specified turn.
For example, Muneshio Tachibana appears on Nakayama-dori on the first turn, Shimazu participates on the second turn, Mohri participates on the fourth turn, and four generals of Ogawa Kuchikiwakizaka Akaza participate on the fifth turn, the sixth turn Kobayakawa will participate in the battle, but the player will be awarded points as an Eastern or Western player, the Eastern Army will try to block it, and the Western Army will aim to do so.
Other events include "Ii Naomasa's runaway", "I don't give up Kazutoyo Yamauchi", and "Country-breaking breakdown", all of which are judged by bidding.
Thus, with the introduction of the "Bid System", reproduction of past episodes that were either simply cleared up or abandoned in the past works and integrated with the battle on the day of September 17
■ Game overview ■
Play time: 2-3 hours
Number of players: 2
Difficulty (5 levels, 5 is the highest): 2
Design: Resigned by Hojo
■ Set Contents ■
Rule Book: 3 books
Counter: 1 sheet (198 pieces)
Playcard: 1 sheet (16 pieces) )
Map: 3 photos