DIXY Japanese version (Dixit)

※Please note that product information is not in full comprehensive meaning because of the machine translation.
Japanese title: ボードゲーム ディクシット 日本語版 (Dixit)
Out of stock
Item number: 607508239
Released date: 20 Mar 2017
Maker: Hobby Japan

Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.

■ Product Description ■ 『 Dixit 』 is a game in which you look at cards with various designs and guess the cards that are the origin of the 「 Impression Word 」 associated with the storyteller.
「, I understand, I understand! 」 「, I wonder why it looks like that. This is a recommended game that will deepen your understanding while being surprised at other people's views of 「 and 」 such as 」.
The large card with the illustration that has a deep meaning and a sense of the story can be interpreted in various ways depending on how you look at it.
The storyteller is bothered by the phrase that conveys the intention to everyone. It is fun and a place where the sense is demonstrated.
Some application rules use songs or gestures to express your card, rather than verbal phrases.
With simple rules, this is a communication party video game with fairy-tale-like card illustrations and cute rabbit frames that can be enjoyed by men and women of all ages!

This game uses 84 beautiful illustration cards with large, imaginative and mysterious scenes.
Each person takes turns as a storyteller (or storyteller).
The storyteller selects a card from his / her hand and thinks of 「 Impression Word 」 associated with the picture. This time, he / she will tell everyone about it.
The impression word can be either a word or a sentence, such as 「, brave 」, 「 or a straight 」, or it can be a fake sound or a quote.
Other people choose one of their cards that they think is the most appropriate for the impression word presented this time and put it out facing the other side.
Add the cards chosen by the storyteller to decide the impression word, mix the cards issued by everyone well, and arrange them face-to-face so that you don't know who the cards are.
Let's guess the card chosen by the storytellers and choose one from the cards displayed.
If someone successfully hits the card, the score goes to both the storyteller and the person, and they advance their own Usagi Koma on the score board by the number of points.
However, if everyone answers correctly (= too easy to understand), or if no one hits the card chosen by the storyteller (= too hard to understand), the storyteller cannot score and all other people score.
Also, if you choose a card that is not the correct answer, the score will be given to the card holder, so people other than the storytellers should choose one that is as close to the impression word as possible to confuse others.
In this way, the player who changed the storytellers and continued the game, and finally, the player who advanced his own Usagi (= scored) won.
■ Game summary ■
Number of players : 3-6
Duration : 30 minutes
Target age : 8 years old or older
Designer : Jean-Louis Roubira

Game board (score display board inside the box) 1 piece
Card 84 pieces
Voting token 36 pieces (6 each in 6 colors)
Wooden Rabbit Top 6 pieces
Instruction Manual 1 part
* 2009 France Annual Game Award
* 2009 Spain Annual Game Award
* 2009 Trick Track Award, Copper Award
* 2010 Germany Annual Game Award
* 2010 100 Best Party Game Award
* 2010 Luuka Town Annual Game Award
* 2010 Italian Game Award
* 2010 Finnish Annual Game Award, Family Game Category
* Reserved items are for resale. 2010 First release date 2012/12/20