Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.
Product Description (with Japanese translation)
At night, the children go to Water Mill to pick up the flour they have pulled. But there are mischievous ghosts who sometimes surprise the children. This is a game to bring home their own flour so that the ghosts do not surprise them.
In the center of the game board, a bag of each player's color is placed. The player's purpose is to bring home three of these.
Swing two dice for the hand-count. When you see a number, you move your frame to one side or the other. If there is a bag of the same color as the frame, you attach it to the frame. The purpose is to bring back the frame with the bag to the starting point safely.
There is a surface with a water wheel mark drawn on it. When you see this eye, you turn the water wheel one step forward. If there is a frame with the same color as the frame, you attach it to the frame. The frame with the bag is safely brought back to the starting point.
When the water wheel turns, if there is a frame there, you will be surprised by the water wheel and jump out of the board (repulsion of the magnets).
When the water wheel turns, you there is a frame there, you will jump out of the board.
When the water wheel turns, you will be able to see it in a flash. Remember its position or remember its position when the frame pops out.
When the water wheel turns, you will be a little safer.
■ Game summary ■
■ Number of players playing : 2 to 4
Playing time : 15 to 25 minutes
Target age : 5 years or older
Designer : Thomas Daum/Violetta Leitner
1 wheel (with 3 magnets)
1 game board
2 wooden dice
4 pieces (4 pieces each of 4 colors)
16 bags full of flour (4 pieces each of 4 colors)
12 empty bags
Instruction manual (German, English, French, Dutch, Italian / Japanese) 1 piece each