Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.
Product Description ■
Japanese translation
The theme is space development. We can warp, we can explore distant planets.
Start the game with eight planet boards centered on a jump gate to warp. Each player has five cards. Two abilities are written on the card from 「 warp 」 「 search 」 「 development 」.
Once you have a turn, you can perform two (or even two) of the following six actions :
- Card refill. You can return five cards to your hand.
Warp. You can move to a planet with the same warp number as the one on the card. Place your marker on the jump gate as proof of the warp.
・ Navigation. From one planet to the next. In this case, you don't need to play cards. Search. Play a card with the same search number as the one on the planet you are on. Take all the planet tiles lying on the planet, pick any one and place it on the planet. At this point, you place your marker to indicate that it is the planet tile you chose.
・ Development. Play a card with the same development number as the two development numbers on the planet. This has allowed us to build a space port on this planet. Place your marker in the Space Port. Then, the player with the marker takes all the planet tiles with the marker placed on this planet. The player can then acquire an additional planet tile of your choice.
・ Landing. On a planet that has already been developed, you can get any remaining planet tiles just by landing. You can land on planets developed by other players.
If you search and the planet is not developed until the end of the game, you won't get a planet tile.
Planet tiles are roughly divided into Score and Space tiles. Unfortunately, the Space tile is not worth it, and if you take it, it will be a disadvantage. If there are only Spece tiles left on the planet, put them on the table to show that there is no value on the planet.
At the end of the game, the player with the highest number of warps receives bonus points. Also, Space Port is a point. Different types of scoring tiles give different points. If you take as many of the same mineral tiles and alien tiles as possible, you will get a high score. There are two kinds of resource tiles, and if you make many pairs, you get a high score. We aim to acquire four water tiles.
Explore and find out which scoring tiles are on which planet and aim for a good combination of tiles.
■ Game Summary ■
Number of players : 2-5
Play time : 30 minutes
Target age : 10 years old or older
Designer : Matt Worden
12 planets
1 jump gate
5 spacecraft
60 cards
100 observation / spacecraft tips
64 planet tiles
Instruction manual (English / Japanese) 1 copy each